Mods / Pokémon TCG Live
TCGLiveAccess

Pokémon TCG Live

A mod for the pokémon Trading Card Game PC client, adding keyboard support and screen reader output so that blind people can play the game. This makes the client fully keyboard driven with no mouse input required, the keys are listed below

general

  • arrow keys - moves around the different screens in game
  • enter - confirms or activates
  • backspace/escape - backs out of a menu or screen if possible
  • tab - switches element group and screen group,

Battles

These are specific keys related to battles, all keys from general still works here with one change, arrows up and down go between each line on the card instead of moving focus to different places. This applies to every screen that lets you navigate cards, menu options and action options still works like normal

  • c - moves focus to first handCard
  • b - Moves focus to the first Pokémon on the bench, shift B to view opponents bench
  • a - Moves focus to your active Pokémon, shift A to view opponents
  • x - Moves focus to your discarted cards
  • e - ends turn
  • s - Moves focus to the stadium space
  • i - Opens the card viewer

special keys

These keys do specific things on specific screens throughout the game

  • p - Speaks crystal count and credit count in the shop
  • n - Copies your username to the clipboard, this works on your profile and friends screen
  • number row 1-6 and numpad 1-6 - Lets you instantly switch between the main categories on screens that lets you interact with the main tab strip

Manual install overview

Install the original game from an official store.
Install any dependencies listed on this page.
Download the mod release ZIP below.
Follow any special setup notes shown on this page. If you are unsure, use the Mod Manager instead.

Dependencies

Install these first when setting up the mod manually. The Mod Manager normally handles them automatically.

melonloaderforupdater

Type: framework · required

Expected file: updater\1.5.0\version.dll

Download dependency

Install method: extractZip · SHA-256: 5b2b2f3d1cd42b59ec886c5bdc2663edae87a0097a4f4a8f58c0965a99dda416

PTCGL

Type: framework · required

Download dependency

Install method: runInstaller · SHA-256: b5f13243c33035ed2a6e85631a532002fc382f61511990fc6fc8a2378e79a377

melonloader

Type: framework · required

Expected file: version.dll

Download dependency

Install method: extractZip · SHA-256: 5b2b2f3d1cd42b59ec886c5bdc2663edae87a0097a4f4a8f58c0965a99dda416

Downloads

Only releases available to you are shown.

Version 1.1
stable

Features

  • updated for the game's July update — every screen the mod touches was re-checked against the new game code
  • The game updater app is now also accessible.
  • damage counters has been rewritten so they actually mirrors how the client talks to the server.
  • booster packs speak their real names instead of just "pack"
  • COLLECT ALL is now reachable in the middle of opening a pack
  • the deck editor's new format switch button (added by the game's July update) reads as "Change format" plus the current format
  • the reward collection screen now says "Rewards" before listing what you're about to collect, so a list of card names can't be mistaken for the contents of an unopened pack

Bug fixes

  • fixed damage counters being lost. When an attack or ability had you place or move several counters — Dragapult ex's Phantom Dive, Munkidori's Adrena-Brain and the like — everything before your last drop was quietly erased from what got sent to the server. On screen it looked right, but the opponent's damage didn't match afterwards. This was also what froze the tutorial's damage-moving lesson: the opponent survived damage that looked lethal, so the tutorial waited forever for a knockout that never came. The whole damage flow was rebuilt on the game's own bookkeeping, and that lesson now completes properly
  • in the tutorial's damage step, your first enter on the target now works
  • the mod can no longer enforce tutorial rules in normal matches. A rare account state could make a ranked match refuse every action with "the tutorial isn't ready for that yet", locking the whole game. The mod now follows tutorial restrictions only in matches the game itself has set up as tutorial-run — in any other match they simply cannot trigger, whatever state the tutorial system is in
  • fixed pack opening reading the previous pack's card: with several packs to open, pressing down on a new, still-sealed pack read out the stats of the last card from the pack before. A sealed pack now stays quiet until a card is actually revealed
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Version 1.0.1
stable

Bug fixes

  • fixed being unable to activate a Stadium card's ability
  • you can now move an energy between your Pokémon Mega Venusaur ex's Solar Transfer and any effect like it.
  • fixed the Hilda step in the tutorial where you couldn't choose the Pokémon and energy to put into your hand
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Version 1.0
stable

Changes

  • added hotkeys to switch between the available categories, number row 1-6 lets you instantly change category, same with numpad if you want to use that instead
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